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Thema: Randomly fixable randoms |
69 Antworten
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#61 geschrieben Nov 19 2019, 19:19:28
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Oh! Is 'that' what I've been doing wrong. Explains everything.. doesn't it?
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#62 geschrieben Nov 19 2019, 23:33:00
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Dear Mitchell! Car "setup"? I don't think it affects Random. I think it's deception. S24/R10 (car setup): 600 600 650 500 700 300. Through many races. It was never random. What are you talking about?
I don't believe it. :(
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#63 geschrieben Nov 20 2019, 17:23:02
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Quote ( Roy Mitchell @ November 19th 2019,19:19:28 ) Oh! Is 'that' what I've been doing wrong. Explains everything.. doesn't it?
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Hm, not sure whether to post it here or in bugs. My last race was a bit weird in terms of smoking. Gearbox melted down at lap 40, which was planned, as it went to 100%. Smoke continued until lap 48, when I had a scheduled pit stop. After the pit, the problem was gone, and did not reappear. Pitstop did not take significantly longer than my usual one, it was a below average one, but max 2-3 seconds below. The options I see are:
1. This was a randomly fixable random, and it got fixed on the same lap as I pitted. I can't find anything about it in race analysis though. 2. Smoke was caused by 100% wear, in which case fixing the smoke is a bug.
I lean towards option 2, as I had two parts going up to 100% in this one and totally expected smoking from about 70% race distance.
Can someone with more experience than me look into this? :)
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#65 geschrieben Nov 25 2019, 16:32:19
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In one race I had few parts at 100% wear, but my first technical was about the part that was... ca 35 - 40% wear at the start of the race. It disappeared on my pit-in lap and I got new technical problem one lap later, but currently on 100% weared part. I wasn't sure it was planned by the game or it was a bug, but it seems that now every technical problem disappears on pit lap.
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#66 geschrieben Nov 25 2019, 16:41:51
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Quote ( Maciek Paruch @ November 25th 2019,16:32:19 ) I wasn't sure it was planned by the game or it was a bug, but it seems that now every technical problem disappears on pit lap. I can confirm based on team data that this is not the case.
A team mate started R6 with 7 parts at 100% and started smoking in lap 17, funny enough the smoking part was at 75% at the start of the race, so that's also weird. But he smoked the entire race despite pitting twice.
My guess in your case and Andrzej's is that both of you had "should the driver enter the pits" set to "no"? So it was a fixable problem but you did not pit for it, and had it fixed during the scheduled stop.
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#67 geschrieben Nov 25 2019, 18:20:14
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Quote ( Jasper Coosemans @ November 25th 2019,16:41:51 ) My guess in your case and Andrzej's is that both of you had "should the driver enter the pits" set to "no"? Ah I knew I forgot to mention something. That is not the case, I always have it at 'yes'.
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#68 geschrieben Nov 25 2019, 18:27:39 (letzte Änderung Nov 25 2019, 18:29:24 von Josh Clark)
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Quote ( Andrzej Powalka @ November 25th 2019,14:27:41 ) 2. Smoke was caused by 100% wear, in which case fixing the smoke is a bug. It seems it is not only "random" smokes that are fixable. I've smoked a couple races this season cos I'm bad and stuff and already had planned technical failures fixed twice in two different races. Same part. I assume your repairs are from one of these randomly fixable scenarios, conveniently after your pit stop.
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Let's not forget that the first topic from Vlad as new change for season 73 was, word for word: "• ADDED a possibility for technical problems to be fixed remotely by your crew or by your driver. The chance for fixing such a problem will depend on your staff skills as well as certain driver skill. "
So let's not be too surprised with NEW behaviors" from our driver and crew !
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#70 geschrieben Jan 22 2020, 14:46:21
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I'm a little confused at the moment... Before this was implemented you could have this in race analysis:
lap 1: car problem lap 2: pit - car problem lap 3: car problem
But now you can have this: lap 1: car problem lap 2: pit lap 3: car problem
Was the problem from lap 1 fixed in lap 2 and came back in lap 3? Or did the problem also affected lap 2 (like it was before the implementation)?
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