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Začetnik Tema: Random is getting beyond a joke. 6035 odgovora
Tibor Szuromi
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Stari post #6031 objavljeno 25 Ožu 2020, 13:34:48 Citat 
If it affects me ÷ random. If others ÷ real.
Niels Van Heijster
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Stari post #6032 objavljeno 25 Ožu 2020, 14:09:21 Citat 
Quote ( Atli Thor Johannesson @ March 25th 2020,12:04:37 )

But too be fair to the game, Vlad removed randoms caused by high CTR, hence there are a lot less randoms than before.. Much better imo.


Still considering myself to be a relative newbie on this game, I always wondered about these randoms. My first question would be; how random is a random ... ? I don't want to get into the "realism" part of this discussion, but rather have a different take on the matter

I hear some managers going out on 60CT, 70CT or even going up to 80-90CT. Granted, this is done on different tiers but still ... My thinking is that when all risks would be maximized at 100CT or whatever, in essence one would be over asking on performance. Nobody in real live would be able to go all out on max risks all the time without suffering the consequences such as injuries or failure of the materials used.

Sure, if you go all out, it makes it easier to win, you gain more money and are therefore able to cover the costs of parts to be replaced. But is this true to being a manager? Managing to me is a balancing act. Obviously one will look for the edges of what's possible, but in that you will sometimes cross the line and topple over. To me that's a natural progression through the game or for that matter, basically anything in life.

I've come to think a "random" mainly as an act by the game in order to leveling the playing field. When over asking, you get served with a penalty/"random" which in turn is a sort of a "bonus" to the ones that are more conservative on their settings and selections. Some have several "randoms" each seasons while others have just 1 or 2 every other season, some even don't experience one in several seasons. Shouldn't that be saying something? I simply don't think it is possible to have 3-5 randoms per season.

If that would happen to me, I would think it might have something to do with my overall package and thus would try and solve it by adjusting things in order to minimize these randoms. I rather want to be top of the group based on skill and level, as opposed to (over-)compensating by upping any risks. Then again, this might also be the reason that I haven't had the pleasure of lifting any Champions Cup to date ...

So just to put it out there, is a random purely a random, or could it be somehow self induced by upping and maximizing everything without thinking it might cause any consequences?
Atli Thor Johannesson
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Stari post #6033 objavljeno 25 Ožu 2020, 14:19:04 (zadnji uredio25 Ožu 2020, 14:19:47 od Atli Thor Johannesson) Citat 
Quote ( Niels Van Heijster @ March 25th 2020,14:09:21 )



So just to put it out there, is a random purely a random, or could it be somehow self induced by upping and maximizing everything without thinking it might cause any consequences?
That part was removed relating to randoms as far as I'm aware.
However, different lvl's of parts might have different lvl's of durability and/or different risk of random failures, but on the other hand, it might not. :)

If you're talking about driver errors because of related maximization of race settings, that's a different story though.
Niels Van Heijster
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Stari post #6034 objavljeno 25 Ožu 2020, 17:22:36 Citat 
Quote ( Atli Thor Johannesson @ March 25th 2020,14:19:04 )

That part was removed relating to randoms as far as I'm aware.
However, different lvl's of parts might have different lvl's of durability and/or different risk of random failures, but on the other hand, it might not. :)

If you're talking about driver errors because of related maximization of race settings, that's a different story though.


Thanks Atli, for this addition. Though I know risk selection and DM's are somehow related, I have not come to a full understanding yet. Working on it though. I do have a somewhat better understanding about different part levels, risk selection and according wear. However, this also still is a relative grey area that I'm working on race by race to try and dot these i's. In the end I will get it, I'm sure, but the road to that is what keeps me on my toes and eager to keep playing.

The point I was trying to make was slightly different though. Per example: in Rookie it is stated that CT40 is extremely high" and aggressive. But imagine a Rookie would go with CT40 (or even CT100 for the sake of this argument) each race. Besides some of the effects mentioned above, it could also be grounds for an above average number of random's. Or at least it is my thinking ...

From what I have seen, some managers experience more randoms as opposed to others. Question is, why would that be ... ? I'm just trying to link this thought to possibly "overusing" risks etc. Not saying this is correct as, like I stated before, I still consider myself to be fairly new to the game. Also, I'm not stating all randoms would be self induced, but if you are experiencing an above average number of them, maybe this is something to consider ...

It's like anything else in this game, or at least it is my approach. I think, do, experience, evaluate, deduct, re-adjust and try again to test my new thoughts ... And all the time trying to keep an eye out for the according details.
Tibor Szuromi
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Stari post #6035 objavljeno 25 Ožu 2020, 17:40:52 Citat 
To my mind: car malfunction, accident, puncture, and DM. Random number generation + relationship of programmed functions.

(For example. Practice(s) pilot Error.)
Edwin Silva
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Stari post #6036 objavljeno 25 Ožu 2020, 19:46:07 Citat 
The realism card opens a can of worms, first because there are a lot of very unrealistic stuff in the game which we accept for gameplay purposes, and second because the fact something bad happens in real life shouldn't necessarily mean it should be reflected as well in a game.

Besides, the outcomes of randoms might be very bad and completely unrealistic. A true story from a single DNF puncture last season at R6. Immediate 12M losses in race earnings, because of the 50% penalty on top of an already quite bad event. The suspension, which was supposed to end at ~80% wear without the random, ended at 93% despite only racing 35% of the race. Said 93% wear preventing testing before replacements, which forced additional wear on parts that were supposed to be replaced after the testing run, and that included a forced L5 gearbox instead of the planned L4, in order to make it last as planned, for further 1.4M losses and worse matching than planned at R7, which was a Handling track. The additional wear also forced lower CT and boosting than planned in the R7 to R9 period. Plus 52 impossible to recover driver motivation and unrecorded TD motivation losses, delayed sponsorship advance and riskied online sponsorship. That from one single unavoidable event.

I can't exactly account for the severity of that, but the fact is I was rolling low 10th places early in the season and a would be top 10 in the random race, and right afterwards besides a FT and an extremely matched Indy, my performance dived to 20th to 28th for a long while, with an hiccup at R14 (because of, well, another DNF). In my opinion, it would be nice if stuff like this didn't exist in the game.
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