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Topik: S74 after.!!! ...New Era GPRO. ...Ideas & Themes |
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- The New Era is near. I Open this Topic for Everything New.!!! ...I believe there will be many themes and ideas. I suggest for anything new we put a number ahead to find them...
- As you can imagine I have hundreds of themes (you will not be easily saved from me). ...but i will start upside down with a crucial question about the future of our game !!! ...We want or NOT a Champion driver at age 23, 24, 25 years old.??? ...a Champion in Pro 21 years old.??? ...or we will constantly see grandparents in the lead.???
Theme No 001. by IBK. - We have to find the way, young drivers can become champions.!!! ...this can be done in 2 ways: a) Change the Experience Growth mode. b) Change the mode of motivation (MOT), or C) a combination of two. ...for example, Experience to go up according to the Results of the Driver: +2 Points on a Podium +3 on a Win in AMA, +5 on Win on Pro act. Find the way.!!! ...and MOT go UP to 250 (400.!!!) ...faster according the Results and go Back faster. ...Study the Theme and propose and other Ways.!!! ...Good Day to all from Sithonia/Greece.!!!
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#2 dikirim Nov 29 2019, 09:13:06
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As ideas go, this is probably your worst for the simple reason of, in lower categorys you will hit the OA limit way too quickly to do anything with him afterwards, and will also lead to pretty much every driver on 400 experience? Like without giving too much away experience effects a lot on a driver so would just lead to loads of very good drivers that because its elite will be resigned by the manager season in season out for 10-13 seasons, leading to probably more people becoming multiple champions
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- Dear Kyle, I gives an Idea not the Way.!!! ...do you Want a 23 years Old Champion or Not.??? ...that's the Theme and please don't distortion my thoughts.!!!
...if "Yes" you want, ...Make your Proposals to do it.!!! :)
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#4 dikirim Nov 29 2019, 09:21:40
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An easy way to solve the issue of the OA '' problem'' you found in the proposal is to change the rate of experience to OA... But but buy you always try to find bad things in other people proposals...
Give the youngsters a way to get the championship.
Very nice proposal IBK
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#5 dikirim Nov 29 2019, 09:37:53
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As kyle said .drivers are going to hit the OA limit so quick with this "change the game again proposal"..
Your going to need to promote every season to keep the driver.
So another bad suggestion from the country of the gods.
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#6 dikirim Nov 29 2019, 10:14:39
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The five first driver of the Elite current season standing are respectively 33,34,34,34 and 35 years old. Far from being "grand parents"...
Senna was world champion being 28, 30 and 31 years old Prost was 30, 31, 34 and 38. Lauda was 26, 28 and 35 Hamilton is 34
Let's not waste more time on this "idea", sorry!
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#7 dikirim Nov 29 2019, 11:36:14
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Sure Pierre Hamilton is 34 But he was 24 when he took his 1st championship... Why the first 5 in the Elite can't have a 25 yo driver? This is an idea of how this may be possible...
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#8 dikirim Nov 29 2019, 11:57:24
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Ioannis, why are you so obsessed with having 23 year old champions? GPRO is not formula 1, it had been written so many times here, and you, the Veterans, are the first who point this to the rookies :) Hamilton was 24 when he took 1st Championship, and what if Senna got his car at age 17? Would we have gotten the youngest world Champion?
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Quote ( Dimítris Athinaíos @ November 29th 2019,11:36:14 ) Sure Pierre Hamilton is 34 But he was 24 when he took his 1st championship... Why the first 5 in the Elite can't have a 25 yo driver? This is an idea of how this may be possible...
He had no OV limits, you know ;-)
IBK, the solution is simple, instead of having 17YO driver entering the market, we should have 12YO with same skills. So we can achieve your goal by just deducting 5 years from the age of every driver ;-)
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Quote ( Dimítris Athinaíos @ November 29th 2019,11:36:14 ) Why the first 5 in the Elite can't have a 25 yo driver? Because the top Elite drivers have gone through more than a dozen seasons of development before being good enough to reach the very top level.
Why would we need 25yo drivers winning an Elite championship and how would you propose to make it happen that a 25yo after 8 seasons of training can beat a bunch of 34yo drivers after 15 seasons of training?
Does it mean that we should let their skills deteriorate after the age of 25, so you can only do 8 seasons of training before a driver starts getting worse? I mean, that could be done, it wouldn't break GPRO. But what would be the benefit?
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While we're on the topic of largely irrelevant numbers: why did the IBK awesome suggestion counter reset?
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I'd be up for a feature to remind your driver to pee pee
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Serious suggestion - no serious answers. :(
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The problem is that drivers only improve in the first 20 seasons. As there is no negative with age before 35 the older the better. For example, if Concentration and Stamina got proportionally limited with age so maybe 150 is max at 35 years age. Games are most interestingly when you need to make compromises between positive with negative issues.
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Quote ( Tibor Szuromi @ November 29th 2019,15:24:21 ) Serious suggestion - no serious answers. :(
Why is it serious?
Why should there be 23-25 year old champion drivers?
Imagine a manager in Elite with a 25 year old champion, won't that lead to 10 years of the same winner and thus damage the game?.
OA control will be a pain in the neck, thus affecting driver development.
Driver's retiring helps rotation and movement.
It would be detrimental to the game
Is that a enough serious answer for you?
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Quote ( Eduardo Sanchez Carenzo @ November 29th 2019,16:04:00 ) Is that a enough serious answer for you? It is. :) Pretty exhausting. :)Quote ( David Rolleston @ November 29th 2019,16:09:14 ) Such a great range of ideas their Ioannis. Let me finish this bottle of Ouzo so I can be on the same page as you in my thought process :-) I just opened a bottle of Ouzo drink.
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Quote ( Ioannis Kalogirou @ November 29th 2019,09:09:15 ) - The New Era is near. I Open this Topic for Everything New.!!! ...I believe there will be many themes and ideas. I suggest for anything new we put a number ahead to find them...
- As you can imagine I have hundreds of themes (you will not be easily saved from me). ...but i will start upside down with a crucial question about the future of our game !!! ...We want or NOT a Champion driver at age 23, 24, 25 years old.??? ...a Champion in Pro 21 years old.??? ...or we will constantly see grandparents in the lead.???
Theme No 001. by IBK. - We have to find the way, young drivers can become champions.!!! ...this can be done in 2 ways: a) Change the Experience Growth mode. b) Change the mode of motivation (MOT), or C) a combination of two. ...for example, Experience to go up according to the Results of the Driver: +2 Points on a Podium +3 on a Win in AMA, +5 on Win on Pro act. Find the way.!!! ...and MOT go UP to 250 (400.!!!) ...faster according the Results and go Back faster. ...Study the Theme and propose and other Ways.!!! ...Good Day to all from Sithonia/Greece.!!!
Such a great range of ideas their Ioannis. Let me finish this bottle of Ouzo so I can be on the same page as you in my thought process :-)
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Okay, I'll expand on this idea and put out this driver change idea: Add "Traits" to drivers.
These traits would be only known to the managers after several races and would change when dropped from the manager's team. Mainly to keep teams from passing on the knowledge to other team mates, but as seen sometimes the driver could benefit or be harmed when switching to a new team.
These trait could change how a driver progressed or how much more money they want or other things that wouldn't be known when they were bid on.
Examples could be:
1. Quick learner (often hurt) -- experience gains +5 to 10%, stamina gains -5 to 10% 2. Loves to drive (not study) -- experience gains +5 to 10%, TI gains -5 to 10% 3. Stutters -- Chrisma gains -5 to 10% 4. Mathematically challenged -- TI gains -5 to 10% 5. Heavy Student -- experience gains +5 to 10%, TI gains + 5 to 10% , Stamina gains -5 to 10% , possible weight gain during races and double at end of season. 6. Movie contracts -- demanding more money to resign. Charisma gains + 10 to 20%
the options are endless but they need to be balanced and play-tested first.
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That traits idea could work and add to the game as well.
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There could also be Traits like:
Qualifier -- bonus to stats during qualification, but has less during the race. Racer -- reverse of this.
There is even a possibility of "Temporary Traits" such as: Breakup with Girlfriend -- Motivation -5 to 10 for the next 3-10 races. aggressiveness +2 each race. etc...
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Motorsport manager is a fun game I agree.
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Quote ( Stephen Brooks @ November 29th 2019,19:13:18 ) There could also be Traits like:
Qualifier -- bonus to stats during qualification, but has less during the race. Racer -- reverse of this.
There is even a possibility of "Temporary Traits" such as: Breakup with Girlfriend -- Motivation -5 to 10 for the next 3-10 races. aggressiveness +2 each race. etc...
although it isn't a really bad idea, it will makes the game even more complicated. there is already enough you have to pay attention to, and you can do more things wrong then right
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Don't fix what ain't broken...
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#26 dikirim Nov 29 2019, 19:43:57 (terakhir disunting Nov 29 2019, 19:44:13 oleh Robin Goodey)
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Yeah - let's add a completely random element into driver planning, in a game where people plan driver progress seasons in advance.......
There's enough complaining about randoms which affect you for 1 race - can you imagine the uproar when your long term prospect gets ruined by a random trait, destroying 6-7-8 seasons of planning......or he gets a seemingly positive trait which increases his OA past the limit, stopping a resign through no fault of the manager.
Terrible idea......although to be fair - still not as bad as the OP.....
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Quote ( Robin Goodey @ November 29th 2019,19:43:57 ) Yeah - let's add a completely random element into driver planning, in a game where people plan driver progress seasons in advance.......
There's enough complaining about randoms which affect you for 1 race - can you imagine the uproar when your long term prospect gets ruined by a random trait, destroying 6-7-8 seasons of planning......or he gets a seemingly positive trait which increases his OA past the limit, stopping a resign through no fault of the manager.
Terrible idea......although to be fair - still not as bad as the OP.....
What about if the traits are something the driver is "born" with, but doesn't later acquire?
I haven't thought this through so please tell me why that's a bad idea too :)
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By this thinking we shouldn't add fuel, engines or ever have introduced energy and Tires. I think these were awesome enhancements to the game. They changed how we played.
Maybe the random traits aren't the greatest idea. But the small effect of Driver traits would easily be able to be incorporated into a good plan and add some flavor to the game.
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Let's just ditch the - apparent - need to change something for sake of change.
What does this trait thing bring to the table? What does it improve?
Isn't there already plenty of variation in the current drivers on the market? Do we need some artificial thing to tweak this?
I personally don't think we need anything like that, but feel free to convince me. Something that - up to now - has not really happened.
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Quote ( Stephen Brooks @ November 29th 2019,19:52:18 ) By this thinking we shouldn't add fuel, engines or ever have introduced energy and Tires. I think these were awesome enhancements to the game. They changed how we played.
You know why this worked? Because these changes relate to racing.
Sure we can add a driver stat indicating how susceptible to diarrhea a driver is, and tie that to sudden explosive poo breaks with an extra pit stop. And sure, we can say that that expands the range of strategy choices or outcomes, but does it really improve something? Nahhh
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