Pirate less'n
Las' updat'd: Nov 9 2008, 11:28:20

Th' GPRO Pirate less'ns

Yarrrrrrr, yer be made Captain, an' now yer be thinkin' "Wha' 'n th' se'en seas I be doin' now?"

Wit' any luck, thi' less'n be givin' yer an o'erview o' wha' yer should and shouldna be doin' so tha' yer nay be shipwreckin' yerself afore yer e'en set sail/ Thi' less'n be fer yer Rookie Captains an' by th' time yer be reachin' Amateur some thin's be a changin' but by then yer should be havin' 'n idea o' wha' yer be doin'.

If yer be wise yer be readin' and a heedin' th' less'ns afore yer be e'en thinkin' 'bout gettin' ready fer yer first boat race.

When yer be a rookie Captain, thar be two thin's tha' be importany t' yer, yer Helmsman 'n yer Doubloons. We be talkin' 'bout yer Helmsman soon, but first its yer gold.

Pieces o' eight

Yer may be tempt'd to be updatin' yer ship o' yer docks 'n be spendin' all yer doubloons afore yer first boat race. But yer should nay be doin' tha'. Yer Rookie Squadron be bein' yer first taste o' Captaincy an' yer needs to be learnin' t' be managin' yer gold, o' yer will nay be promotin' n' progressin' 'n th' game.

'f yer be a spendin' too much, and yer be owin' doubloons, then yer nay be able to be hirin' a new helmsman, o' be buyin' new parts fo' yer ship, an' yer nay be promotin' if yer be owin' doubloons - e'en if yer be layin' waste t' th' oth'r Captains 'n yer squadron and be victor by 50 scores.

So, yer needs to nay be wastin' yer gold, only part wit' 't 'f yer be havin' t'. Bein' a tigh'wad an' savin' yer gold fo' a new day can be makin' yer a victor fer th' future.

ONLY be replacin' o' upgradin' yer ships parts 'f they be so worn tha' they nay be able t' finish another voyage. Tha' way, yer be gettin' th' most fro' them, an' nay be tossin' yer gold 'n th' depths. 'f yer be chasin' advancement, the' yer be wantin' t' be savin' yer gold t' be usin' fer yer fight in Amateur.

Yer docks, learnin' yer crew an' testin' be likely summit yer nay be needin' t' do 'n yer Rookie squadron. Rookie be fer learnin' t' be managin' yer gold, an' yer nay be affordin' t' be spendin' barrels o' gold 'n yer docks & learnin', an' testin' be makin' yer ships parts wear out, so yer be needin' t' be buyin' parts quick'r.

An' lastly, 't th' end o' yer challange yer Rookie be gettin' reset. If yer nay be advancin' the' all yer ship parts, yer docks, ev'rythin' yer be havin', be gettin' reset t' how it be startin' an' yer be gettin' yer slate wip'd clean 'n a new hoard o' gold fer yer new challenge. Yer be gettin' more gold if yer be racin' 'n all 17 boat races o' the last challenge. THi' can be mighty good fer yer as yer can be hirin' a helmsman fer th' next challenge an' be writin' off yer hirin' fee an' treasure chest when yer gold stores be reset an' yer just be left wit' payin' yer helmsmans bounty.


In yer Rookie Squadron yer Helmsman be th' most important thin' yer be havin'. Yer man can be th' one thin' tha' be movin' yer fro' finishin' 20th t' bein' th' victor. Yer can be havin' Captains who be leavin' th' other Captains 'n thar squadron sunk, all thi' be down t' th' helmsman an' nay be updatin' that ship. Thi' be savin' the captain gold, but it be nay good fer racin' in Amateur, an yer will be findin' yer ship be vastly weak'r tha' th' ships o' yer competin' captains. Yar, yer wants to be hirin' a wondrous helmsman 'f yer can, but be makin' sure tha' yer ship be up to yer needs if yer do be advancin'.

Yer nay be findin' a helmsman who be havin' a good ratin' fer all his skills while yer be 'n Rookie, but a helmsman who be havin' one o' two good skills will fill yer needs an' may be gettin' yer advancement. Findin' th' skills tha' yer be needin' be part o' th' fun.

But, 'ow much bounty do yer be givin' t' yer helmsman? Nay much 'f yer can, be th' answ'r. Some o' th' time, yer may be havin' a lot o' captains all be wantin' t' be hirin' th' same helmsman, an' 'f yer wants t' be hirin' him, yer may be forc'd t' be payin' more tha' yer wants. Be tryin' t' nay be payin' o'er 3 holds o' gold t' yer helmsman (an' tha' be per boat race) o' yer may be strugglin' t' maintain yer ships le'el as th' challenge be nearin' its end.

As told already, 't th' end o' th' challenge yer be bein' reset if yer be 'n rookie. Thi' be includin' yer helmsman, an' if yer helmsman be o'er 85OA (O'erall Le'el) yer be losin' him as well. Thi' be meanin' a great load o' captains be wit'out helmsman when th' challenge be startin' an' the hirin' market be as mad as a ship full o' landlubb'rs. A good helmsman can be gettin' well o'er 40 hirin' off'rs. Yer wants to nay be stuck 'n thi' mess 'f yer can be avoidin' 't.

So, yer wants t' be findin' an' hirin' a new helmsman near th' end o' th' challenge an' be ready fer th' fight ahead.

If yer be hirin' now, yer be havin; a quiet'r market, wit' nay so many captains tryin' to get that new helmsman. An' yer can be takin' advantage o' th' reset, an' off'r th' full treasure chest ( bein' 3 times bounty) as 'n add'd boost fer th' helmsman. yer can be affordin' t' throw th' gold o'erboard as yer be gettin' yer gold reset anyway.

All yer be needin' t' rememb'r be tha' if yer be hirin' yer new helmsman, yer will be needin' t' watch his OA as if 't be great'r tha' 85 't th' end o' the challenge, yer be losin' him agin. Thar be ways t' keep his OA b'low 85 but yer be needin' t' find these fer yerself.

Cle'er Numb'r Stuff

'f yer wants t' be progressin' yer will be needin' t' collect all o' th' numb'rs tha' yer can be collectin'. Yer may be wantin' t' be scribblin' th' numb'rs fro' th' Boat Race Analysis (thi' be givin' yer th' sail wear an' food usage), yer ship parts wear, yer helmsman skills (fro' the helmsman learnin') an' th' boat race temperature (as thi' may be part o' th' sail wear). Ship part wear numbr'rs be helpin' yer t' be knowin' when t' be gettin' new parts an' food 'n sail numb'rs be helpin' yer t' be plannin' yer racin'.

Ship setup an' race tacks

Afore we be gettin' t' th' tack loops yer be needin' t' be thinkin' 'bout settin' yer ship up. Yer be gettin' 8 pra'tice loops to be settin' yer ship up an' be findin' yer perfec' setup. Thi' nay be an easy task, an' yer helmsman may be 'appy wit' yer settin' e'en tho yer nay be perfec'.

Thar be 6 parts o' yer ship tha' yer can be settin' up, yer Ram 'n Mizzenmast, Mainmast, Anchor, Helm 'n Ballast an' each can be havin' a settin' 'tween 1 t' 999. 'n th' pra'tice/tacks pag's that be little help pic'ures tha' be tellin' yer what be meant by high'r 'n low'r numb'rs o' th' rang's.

Aft yer be workin' out yer setup yer be wantin' t' do yer tack loops. Afore yer be doin' tha' yer be wantin' t' decide wha' sails yer be usin' fer th' racin'. T' decide thi' yer need t' be lookin' 't th' course charact'r 'n th' weath'r. Nay be bothe'r'd 'f yer nay sure wha' sails t' be usin' 'n yer first few races. Be startin' wit' saf'r plannin' an' aft a few races yer be startin' t' get an idea o' wha' yer be wantin' t' do. yer pick o' th' sails be makin' yer choice o' th' amoun' o' food yer be startin' wit' as well.

Wit' yer ship setup done, yer be needin' t' be makin' sure yer sails be pick'd an' then yer be doin' yer Leeward Tack. Whe' yer pick t' do thi' tack, yer be gettin' a new choice, th' tack chanc's yer be wantin' yer helmsman t' take. Th' great'r th' chance, th bett'r yer loop time may be, but th' great'r th' err'r yer helmsman may be makin'.

Now yer have done yer Leeward Tack, yer can be seein' 'ow yer be doin' compar'd t' th' rest o' yer squadron. yer may be wantin' t' rethin' yer plannin' an' yer food 't thi' point. 'f yer be a lot quick'r tha' th' rest o' yer squadron, yer may be wantin' a little more food, fer a long'r first run, an' th' opposit o' thi' 'f yer be a little slow'r.

Whate'er yer be decidin' now yer has t' do yer Windward tack. Thi' time, yer also be needin' t' put in yer startin' food fer th' racin'. yer nay be changin' thi' once yer be doin' yer tack loop. Agin' yer be needin' t' be pickin' yer helmsmans tack chanc's.

Aft yer Windward tack, yer can be seein' whar yer be 'n th' startin' placss, but rememb'r, nay e'eryone may be doin' that tacks yet. then yer needs t' be doin' yer race setup 'n plannin'.

Afore we be gettin' thar, a quick talk o' th' storms.

Thar be a storm a brewin'

Arrr, 't be a storm ou'side, may 't be one o' yer tacks, o' th' race, th' skies be all wet. Wha' 't be t' yer though? 'f nowt else, yer should be usin' yer all weath'r sails. Fer anythin' else, yer ship may be wantin' t' be setup different in a storm compar'd t' whe' thar be nay storm. Wha' th' difference be though be fer yer t' be findin' out fer yerself. Doin' some testin' 'n th' storm 'n th' dry be a goodly way t' be findin' a startin' poin' though.

Thi' be e'en more of import 'f yer Leeward 'n Windward tacks be one stormy 'n one dry. But yer must be rememb'rin' t' be usin' yer all weath'r sails fer yer tacks, o' yer be losin' a load o' time t' yer rival captains. Thi' be a commen err'r, e'en wit' yer old captains as yer all weath'r sails nay be yer default choice, e'en when thar be a storm.

Thar be one more thin' when 't be stormy fer yer Windward Tack an' tha' be tha' th' weath'r fer th' startin' o' th' racin' be th' same as fer tha' tack. 'f 't be stormy fer yer windward tack, 't be stormy fer th' startin' o' th' racin'. But, yer be takin' heed o' th' weath'r for'cast afore yer be choosin' yer sails fer th' race startin'. Fer 'f th' for'cast be sayin' tha' thar be a lowly chance o' a storm 'n th' first 30 minutes o' th' racin' 't be meanin' tha' th' storm may be passin' quickly. So yer be needin' to decide 'f yer wants t' be startin' 'n yer all weath'r sails an' be goin' t' port early o' be startin' 'n yer dry sails 'n be losin' time early 'n but the' nay be needin' t' go t' port so quickly.

Racin' setup 'n plannin'

So, yer be havin' done both o' yer tack loops 'n now yer be needin' t' do yer plannin' fer th' racin'.

Thar be se'eral parts t' thi' 'n we be lookin' 't the' one 't a time.

First, thar be yer ships setup. Thi' may well be th' same as yer used fer yer tack loops (o' one o' the' 'f 't start'd o' stopp'd bein' a storm). An' 'f th' tacks be stormy 'n th' racin' dry o' th' oth'r way 'round yer may be wantin' t' be changin' yer setup.

Yer food plannin' be next, 'n GPRO yer will nay be runnin' out o' food. yer be comin' t' port as soon as yer be nay havin' 'nough food fer 'noth'r loop, o' 'f yer sails be nay doin' 'noth'r loop. Thi' be meanin' tha' rath'r tha' be sayin' which loops yer be comin' t' port 'n, yer be sayin' 'ow much food yer be wantin' 'n tha' be sayin' 'ow many loops yer be doin'. Th' 'mount o' food be 'ow much yer hold be fill'd t' 'n nay 'ow much 't be fill'd by.

T' be givin' a example - yer come t' port wit' 15 barrles o' food 'n yer plannin' be showin' 60 barrels. Thi' be meanin' tha' 45 barrles o' food be add'd t' yer hold a tha' time.

Sail plannin' be next. Yre be only havin' two picks, yer dry weath'r sails o' yer all weath'r storm sails. As said afore, e'en 'f th' racin' be startin' 'n a storm, 't nay means yer be havin' t' use yer all weath'r sails 't th' startin'. Thar be a VERY import second bit o' th' sails plannin'. Th' numb'r o' loops afore comin' t' port fer a weath'r change. 'n real F1, whe' th' storm comes thar be a few loops afore th' course be ready fer all weath'r sails 'n th' same be true o' whe' th' storm pass's. Thi' NAY BE TRUE fer GPRO, whe' th' storm comes yer be needin' yer all weath'r sails straight 'way, 'n whe' th' storm pass's yer be wantin' yer dry sails agin. Thi' be meanin' tha' most o' th' time yer be wantin' th' "'ow many loops afore th' helmsman" fer stoprm startin' o' passin' t' be ZERO. One oth'r thin' 's tha' whe' yer be stoppin' t' change yer sails fer th' weath'r yer food also be restock'd. thi' can be causin' yer pro'lems 'n ruin yer plannin' 'n 's somethin' t' be rememb'r'd.

Helmsman plannin' be th' fin'l part. First be yer helmsman chances. As th' GPRO FAQ be sayin' a numb'r o' 40 be consid'r'd very high fer Rookie. Yer should also be thinkin' tha' th' high'r th' chances th' more yer ship parts be wear'd. Also 'ere be a choice t' let a floow fro' yer armada be passin' yer. Thar be nay harm in lettin' yer armada matey thru 'f thar be one 'n yer squadron

'f a ship part be havin' a pro'lem, 't be makin' sense t' be gettin' 't fix'd 'f 't be fixable, howe'er th' loops remainin' bit be yer person'l choice. Thi' also be person'l choice fer restockin' food 'f yer be comin' t' port fer a pro'lem.

Lastly, yer be givin' yer helmsman startin ord'rs. These be like th' ones fer yer tack loops.

Both o' yer tack loops MUST be done afore 90 minutes afore th racin' startin'. Thi' be true o' yer plannin' as well. Yer can be changin' yer plannin' as much as yer wants but 90 minutes afore th' racin' be due t' start th' Race Setup page be lock'd 'n nay more changes be made.

Day o' racin'

Th' racin' 'tself yer be gettin' t' watch 'f yer be wantin' t'. 't thi' point yer nay be doin' anythin' t' change th' result, so thar be th' same outcome 'f yer watch th' whole race, bits o' th' race, o' miss th' race t'tally.

Th' race 'tself be updatin' e'ery two minutes wit' th' next loop. thi' be meanin' tha' a 40 loop racebe takin' 'bout 80 minutes t' watch 'n a 75 loop racebe takin' 'bout two 'n a half hours t' watch. Thi' isn't th' length 'f th' racin' but jus' 'ow long 't be takin' t' watch 't live.

A lit'le while aft th' racin be done (usually wit'n half a hour) yer captains cabin updat'd wit' th' results 'f th' racin'. yer can the' be collectin' th' numb'rs yer wantin' 'n also be watchin a r'play o' th' race 't yer own pace. Thi' be meanin' yer can be watchin' th' whole racin' 'n jus' a few minutes.


Whe' yer first be racin' yer be giv'n a patron fer 10 races tha' be worth 1 Million per race. Thi' also be th' case 't th' start o' yer Rookie squadron challenge aft reset. 't the' be up t' yer t' be gettin' more patrons fer yer ship.

't be quick'r t' be chatt'rin' t' jus' one patron 't a time 'n thi' will the' be pro'gressin' quick'r fer yer. yer be ask'd quest'ons by th' patrons durin' yer chatt'rin'. yer needs t' be answ'rin' afore th' next race, else th' chatt'rin' will nay be movin' for'ard. 't be good t' look fer patrons tha' nay be chatt'rin' t' oth'r captains as 'f 'noth'r captains be gettin' t' 100% first, yer chatt'rin' be cancell'd.


Thar be 8 diff'ren' prior'tys tha' be us'd whe' testin'. Whe' yer be testin' 't be costin' yer $1mill 'n be makin' yer ships parts be worn. Yer be getting nay more tha' 10 testin' stints 'n nay more than' 100 loops o'er th' 10 stints.

The ship setup prior'ty be lettin' yer helmsman be givin' yer words o' how th' ship be setup jus' like' yer pra'tice loops.

Th' oth'r prior'tys be earnin' yer diff'rin' numb'rs o' testin' points 'n each o' Wind Strength, Waves 'n Wind Gusts which be the', o'er th' nex' four races, be turnin' t' ship charact'r points which be improvin' yer ship performance. Th' more loops yer be doin' fer each o' th' prior'tys, th' more testin' points yer be gettin'. These be convert'd t' Ship Charact'r points o'er th' nex' 4 races 'n the' be turn'd dependin' 'n yer docks.

'f yer be knowin' yer be advancin' wit' 4 races remainin' yer may be thinkin' t' do some testin'. Thi' be meanin' yer be startin' 'n Amateur wit' some extra ship charact'r points t' be boostin' yer ship.

Docks 'n crew

'n yer Rookie squadron yer may be wantin' t' only upgrade yer Dockside less'ns 'n yer Patrons inn. th' rest o' the docks be t' do wit' testin' 'n 'ow th' testin' points be turn'd t' ship points.

T' be schoolin' yer crew yer o'erall crew le'el needs t' be low'r tha' yer high'st le'el o' schoolin' as show'd 'n yer Crew 'n Docks screen. Thi' schoolin' le'el be made high'r by buyin' more docks.

Pirate less'n
Las' updat'd: Nov 9 2008, 11:28:20